SLRP was a service design assignment to address a health related user need, and design a service and implementation around solving that need. My group chose to encourage college students to drink more water, and through user research we developed a game-based app to do it. In summary, SLRP provides a competitive incentive to drink more water. Unlike intrinsic motivation or direct rewards, it will provide friendly competition amongst other college students.
With our user goals laid out, ideas for implementation, user research and feedback complete, and relationships between actors in the service analyzed, we were able to build a high fidelity prototype for SLRP, focusing on minimalism, a game-ified interaction set, and to inspire the user to drink more water.
Final design prototype screenshots: